Introduction to Object-Oriented Programming (OOP)
Introduction to OOP concepts
Object-Oriented Programming (OOP) is a programming paradigm that uses objects to represent real-world entities and their interactions. OOP emphasizes concepts such as encapsulation, inheritance, and polymorphism to organize code and make it more reusable and modular.
Classes and objects
In Java, a class is a blueprint or template for creating objects. An object is an instance of a class and represents a specific instance of the data and behaviors defined in the class.
Here's an example of a simple class in Java:
In this example, we define a Person
class with two private instance variables name
and age
, and a constructor that takes two arguments to initialize these variables.
We also define two getter methods, getName()
and getAge()
, which returns the values of the name
and age
instance variables, respectively.
To create an instance of this class, we use the new
keyword to allocate memory for the object and call the constructor:
Now p
refers to a newly-allocated Person
object with the name "John" and age 30.
Encapsulation, inheritance, and polymorphism
Encapsulation, inheritance, and polymorphism are three key concepts in OOP that help organize code and make it more modular and reusable.
Encapsulation refers to the practice of hiding the internal implementation details of a class from external code and providing a public interface for interacting with the class. In Java, we can use access modifiers like public
, private
, and protected
to control the visibility of class members.
Inheritance is a mechanism that allows a new class to be based on an existing class, inheriting its data and behavior. In Java, we use the extends
keyword to create a subclass that inherits from a superclass.
Polymorphism is the ability of an object to take on many forms. In Java, polymorphism is achieved through method overriding and method overloading.
Here's an example of inheritance in Java:
In this example, we define a Student
the class that extends the Person
class. The Student
the class adds a new instance variable id
, and a constructor that takes three arguments to initialize name
, age
, and id
.
We also define a getId()
the method that returns the value of id
.
Since Student
extends Person
, it inherits all the data and behavior defined in Person
, including the name
and age
instance variables, and the getName()
and getAge()
methods.
That covers the basics of OOP in Java!
Last updated